Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Annabell Lite's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A sudden war destroys Annabell Lite's trade routes and contacts, forcing Annabell Lite to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
Victim of a crime |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Annabell Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |