Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Annabell Young's work ends up coming home with Annabell Young, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Annabell Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Injured. |
5 |
37 |
Gain Enemy if Annabell Young don't already have one. |
5 |
38 |
Forced to muster out. |