Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Anne Harrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Anne Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Returned to Merchant (Merchant Marine). |
3 |
22 |
Risk Anne Harrington's fortune on a possibility lucrative deal and win. |
4 |
25 |
Voluntarily left Merchant Marine |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Anne Harrington have been following false teachings! |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Failed to qualify for Star Marine (Marine). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |