Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Annetta Gregory's Contacts or Allies betrays Annetta Gregory, ending Annetta Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Annetta Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Merchant Academy. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Annetta Gregory do not know what happened to Annetta Gregory. There is a gap in Annetta Gregory's memory. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
28 |
Annetta Gregory is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
28 |
Returned to Drifter (Wanderer). |
6 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
32 |
Continued as Drifter (Wanderer). |
7 |
33 |
Betrayed by a friend. One of Annetta Gregory's Contacts or Allies betrays Annetta Gregory, ending Annetta Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
33 |
Failed to qualify for Merchant Academy. |
8 |
33 |
Returned to Drifter (Scavenger). |
8 |
34 |
Injured. |
9 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
37 |
A notable academic consults with Annetta Gregory about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
38 |
Retired at age 38. |