Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Experimented on by a corporation, government, or other organisation |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Argir don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Argir's Contacts or Allies betrays Argir, ending Argir's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Argir run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Argir secretly provide religious rites for a dying leader or noble, although they do not share Argir's faith. Gain an Ally in the family and a Rival who disagrees with Argir's choice. |