Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Arlene Mathew's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Arlene Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Attempt at commissioned failed. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
39 |
Attempt at commissioned failed. |