Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attempted a risky adventure and was sent to prison. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
31 |
Vocational Training. |
4 |
32 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Arline Burns's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |