Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Ate-a-Wat's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Risk Ate-a-Wat's fortune on a possibility lucrative deal and win. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
34 |
time as a ruler or playboy gives Ate-a-Wat a wide range of experiences. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
35 |
Ate-a-Wat manipulate and charm Ate-a-Wat's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Promoted to Noble (Dilettante) rank 1. |
6 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
38 |
Retired at age 38. |