Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Bat Ta-ath's Contacts or Allies betrays Bat Ta-ath, ending Bat Ta-ath's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Switched to Scout (Explorer) with previous rank. |
5 |
32 |
Bat Ta-ath's ship is damaged, and Bat Ta-ath have to hitch-hike Bat Ta-ath's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Bat Ta-ath is sent to a new community or parish to preach The Word among the poor. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Bat Ta-ath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |