Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Victim of a crime |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Bell Middlemiss is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Bell Middlemiss into bankruptcy. Bell Middlemiss salvages what Bell Middlemiss can. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Bell Middlemiss do not know what happened to Bell Middlemiss. There is a gap in Bell Middlemiss's memory. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Bell Middlemiss foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
During a battle, defeat or victory depends on Bell Middlemiss's actions. Bell Middlemiss actions lead to an honorabe discharge. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Moved to a new world. |