Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Betsy Mar's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Betsy Mar learn something Betsy Mar should not have – a corporate secret, a political scandal – which Betsy Mar can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |