Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Law Enforcement |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Bettie McDonaugh's Contacts or Allies betrays Bettie McDonaugh, ending Bettie McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |