Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betty Willoby's ship is damaged, and Betty Willoby have to hitch-hike Betty Willoby's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Betty Willoby's Contacts or Allies betrays Betty Willoby, ending Betty Willoby's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Opponents of Betty Willoby's belief system ambush Betty Willoby. |
6 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |