Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Psychologically damaged by Bulah Kinghead's time in the scouts. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
35 |
Bulah Kinghead is rewarded for Bulah Kinghead's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |