Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Carmella Sims's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Carmella Sims's time in the scouts. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Carmella Sims don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |