Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Carmen Murray botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Carmen Murray's ship is damaged, and Carmen Murray have to hitch-hike Carmen Murray's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Carmen Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carmen Murray fail to help. Gain an Enemy. |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Carmen Murray's homeworld, and Carmen Murray is caught up in the revolution. |