Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Carole Green's trade routes and contacts, forcing Carole Green to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Carole Green do not know what happened to Carole Green. There is a gap in Carole Green's memory. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Carole Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Drafted into Ground Assault |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
36 |
A mission goes wrong; Carole Green and several others are captured and mistreated by the enemy. Gain Carole Green's jailer as an Enemy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Forced to muster out. |