Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
24 |
Carrie Douglas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Carrie Douglas join a gambling circle on board. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Nearly killed. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Switched to Navy (Flight) with previous rank. |
6 |
33 |
Display heroism in battle, saving the whole ship. |
6 |
36 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
36 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
7 |
36 |
Continued as Navy (Flight). |
7 |
38 |
Carrie Douglas is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |