Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Cassie Simmmons learn something Cassie Simmmons should not have – a corporate secret, a political scandal – which Cassie Simmmons can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Cassie Simmmons's life into chaos, forcing Cassie Simmmons to leave the planet. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Find Ancient Technology. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Spent the college years partying. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Make an unexpected connection outside Cassie Simmmons's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |