Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
25 |
A mission goes wrong; Cecil Dickman and several others are captured and mistreated by the enemy. Gain Cecil Dickman's jailer as an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Cecil Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |