Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Charity Casey's Contacts or Allies betrays Charity Casey, ending Charity Casey's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Charity Casey have no idea what happened to Charity Casey – they found Charity Casey's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Charity Casey's life into chaos, forcing Charity Casey to leave the planet. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Returned to Citizen (Colonist). |
5 |
32 |
Charity Casey's business expands, Charity Casey's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |