Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Charles Terry don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Charles Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
25 |
Join homeworld’s celebrity circles |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Charles Terry far from home. |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Charles Terry's ship is damaged, and Charles Terry have to hitch-hike Charles Terry's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
34 |
Returned to Entertainer (Artist). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Promoted to Entertainer (Artist) rank 2. |