Crewman Claribel Philpot  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 40 F 5 (-1) 11 (1) 4 (-1) 3 (-1) 10 (1) 3 (-1)5B43A3
Nut, Constricting, Egotistical
 
Skills
Admin 0
Astrogation 1
Deception 0
Drive 0
Electronics 0
Language 0
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Courier 01
Drifter Barbarian 01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Eugenia Mullabyaly Contact 6 1 3 2 Kedepu (F/45)
reconciliation.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Claribel Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Courier).
2 21 Claribel Philpot have no idea what happened to Claribel Philpot – they found Claribel Philpot's ship drifting on the fringes of friendly space.
3 21 Failed to qualify for Broker (Merchant).
3 21 Switched to Drifter (Barbarian).
3 25 Betrayed by a friend. One of Claribel Philpot's Contacts or Allies betrays Claribel Philpot, ending Claribel Philpot's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Failed to qualify for Worker (Citizen).
4 25 Submitted to the draft.
4 25 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 A good deal ensures Claribel Philpot is living the high life for a few years.
5 29 Continued as Merchant (Merchant Marine).
5 32 Victim of a crime
6 33 Continued as Merchant (Merchant Marine).
6 36 Make an unexpected connection outside Claribel Philpot's normal circles. Gain a Contact.
6 37 Forced to muster out.
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