Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Clarissa Fox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
An investigation takes on a dangerous turn. |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Clarissa Fox's job. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Clarissa Fox have no idea what happened to Clarissa Fox – they found Clarissa Fox's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Clarissa Fox secretly provide religious rites for a dying leader or noble, although they do not share Clarissa Fox's faith. Gain an Ally in the family and a Rival who disagrees with Clarissa Fox's choice. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Clarissa Fox refused an offer of inducements to betray Clarissa Fox's faith. Gain 1 enemies. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Clarissa Fox come into conflict with a splinter group Clarissa Fox's own religion which maintains Clarissa Fox's version is the wrong one. Gain 2 Rivals. |