Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Corda Heriot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
A revolution, attack or other unusual event throws Corda Heriot's life into chaos, forcing Corda Heriot to leave the planet. |
3 |
20 |
Became a Army (Cavalry) with the new title Private. |
3 |
21 |
Thrown into a brutal ground war |
3 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
24 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
24 |
Continued as Army (Cavalry). |
4 |
25 |
Surrounded and outnumbered by the enemy, Corda Heriot hold out until relief arrives. |
4 |
28 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Continued as Army (Cavalry). |
5 |
32 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
32 |
Switched to Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Corda Heriot's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |