Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Corrie Webb's Contacts or Allies betrays Corrie Webb, ending Corrie Webb's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A sudden war destroys Corrie Webb's trade routes and contacts, forcing Corrie Webb to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Corrie Webb's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Gained a contact. |
6 |
39 |
Forced to muster out. |