Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Army Academy (Military Academy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
23 |
Voluntarily left Barbarian |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Gain Enemy if Danielle Sim don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Danielle Sim don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |