Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Daphne Long's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
29 |
Gain Enemy if Daphne Long don't already have one. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Injured. |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
34 |
A police detective or rival criminal forces Daphne Long to flee and vows to hunt Daphne Long down. Gain an Enemy. |
7 |
34 |
Became a Scholar (Field Researcher). |
7 |
37 |
Refuse to join a cheat in some fashion. |
7 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |