Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Debbie Mitchell befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Debbie Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Debbie Mitchell fail to help. Gain an Enemy. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Debbie Mitchell's ship is damaged, and Debbie Mitchell have to hitch-hike Debbie Mitchell's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
38 |
Study Tactics (Naval) as a hobby. |
6 |
39 |
Graduated with honors. |