Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Debbie Reekey to flee and vows to hunt Debbie Reekey down. Gain an Enemy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
Psychologically damaged by Debbie Reekey's time in the scouts. |
4 |
24 |
Failed to qualify for Worker (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Flight) with the new title Crewman. |
4 |
27 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Debbie Reekey come into conflict with a splinter group Debbie Reekey's own religion which maintains Debbie Reekey's version is the wrong one. Gain 1 Rivals. |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
33 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
33 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Debbie Reekey accepted an offer of inducements to betray Debbie Reekey's faith. Gain 50,000 in cash. |