Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Diana Hall do not know what happened to Diana Hall. There is a gap in Diana Hall's memory. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Assigned to an assault on an enemy fortress. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Marine (Ground Assault). |
3 |
27 |
Diana Hall is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Diana Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
30 |
Moved to a new world. |
5 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
32 |
Continued as Rogue (Pirate). |
6 |
36 |
Involved in a gambling ring. |
6 |
36 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
36 |
Continued as Rogue (Pirate). |
7 |
37 |
A police detective or rival criminal forces Diana Hall to flee and vows to hunt Diana Hall down. Gain an Enemy. |