Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
One of Dixie Ahern's pieces of art is stolen, and the investigation brings Dixie Ahern into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Dixie Ahern is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Good fortune |
4 |
32 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Injured. Fully recovered. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Dixie Ahern do not know what happened to Dixie Ahern. There is a gap in Dixie Ahern's memory. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Navy (Flight) with previous rank. |
7 |
39 |
Nearly killed. Owe 7,500 for medical bills. |