Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Docia Hughes's Contacts or Allies betrays Docia Hughes, ending Docia Hughes's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Become leader in social movement. |
2 |
23 |
Gain an Ally and an Enemy. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Docia Hughes refused an offer of inducements to betray Docia Hughes's faith. Gain 3 enemies. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Docia Hughes secretly provide religious rites for a dying leader or noble, although they do not share Docia Hughes's faith. Gain an Ally in the family and a Rival who disagrees with Docia Hughes's choice. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Docia Hughes come into conflict with a splinter group Docia Hughes's own religion which maintains Docia Hughes's version is the wrong one. Gain 3 Rivals. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |