Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Dottie Priest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Enforcer (Rogue). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Became a Scout (Explorer). |
4 |
27 |
When dealing with an alien race, Dottie Priest botch an opportunity to gather extra intelligence about them. |
4 |
27 |
Psychologically damaged by Dottie Priest's time in the scouts. |
5 |
29 |
Continued as Scout (Explorer). |
5 |
31 |
When dealing with an alien race, Dottie Priest botch an opportunity to gather extra intelligence about them. |
5 |
31 |
Dottie Priest have no idea what happened to Dottie Priest – they found Dottie Priest's ship drifting on the fringes of friendly space. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Dottie Priest's ship is damaged, and Dottie Priest have to hitch-hike Dottie Priest's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Dottie Priest refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dottie Priest's faith. |