Junior Project Worker Dottie Priest  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 40 F 6 (0) 3 (-1) 2 (-2) 6 (0) 6 (0) 5 (-1)632665
Clever, Hassled, Affected
 
Skills
Astrogation 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 0
Science (Space Sciences) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Navy Engineer/Gunner Crewman01
Scout Explorer Scout12
Scout Courier Scout11
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Geo Coleman Enemy 0 3 2 1 Darmine (M/13)
An incident occured.
All Arsghur Contact 3 0 0 5 Vargr, Imperium (F/28)
All Arsghur gained influence with the character’s assistance.
Margie Forrest Contact 1 0 1 1 Darmine (F/19)
Kattie Carbey Contact 1 2 1 5 Darmine (F/28)
Missouri Pena Contact 1 1 2 5 Dynchia, Imperium (F/54)
Parker Bartley Contact 3 0 0 2 Darmine (M/38)
Rocco Hawkins Contact 3 1 4 1 Darmine (M/18)
Neta Steward Enemy 0 5 1 0 Darmine (F/21)
Otha Tabiner Enemy 0 2 1 1 Ayansh'i (M/25)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Failed to qualify for Corporate (Citizen).
2 19 Became a Drifter (Barbarian).
2 21 Dottie Priest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Failed to qualify for Enforcer (Rogue).
3 21 Submitted to the draft.
3 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 25 Became a Scout (Explorer).
4 27 When dealing with an alien race, Dottie Priest botch an opportunity to gather extra intelligence about them.
4 27 Psychologically damaged by Dottie Priest's time in the scouts.
5 29 Continued as Scout (Explorer).
5 31 When dealing with an alien race, Dottie Priest botch an opportunity to gather extra intelligence about them.
5 31 Dottie Priest have no idea what happened to Dottie Priest – they found Dottie Priest's ship drifting on the fringes of friendly space.
5 33 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 33 Attempted to change assignments.
6 33 Switched to Scout (Courier) with previous rank.
6 36 Dottie Priest's ship is damaged, and Dottie Priest have to hitch-hike Dottie Priest's way back across the stars to the nearest scout base.
6 36 Gain 6 Contacts. Gain 2 Enemies.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Dottie Priest refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dottie Priest's faith.
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