Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies that Dunki easily defeat. |
3 |
29 |
Gain Enemy if Dunki don't already have one. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
34 |
Dunki is ordered to take part in a black ops mission that goes against Dunki's conscience. Gain the lone survivor as an Enemy. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |