Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
E-dath Bewa do not know what happened to E-dath Bewa. There is a gap in E-dath Bewa's memory. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside E-dath Bewa's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Imperial trade restrictions force E-dath Bewa out of business. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
E-dath Bewa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Failed to qualify for Journalist (Entertainer). |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of E-dath Bewa's Contacts or Allies betrays E-dath Bewa, ending E-dath Bewa's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Performer (Entertainer). |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Citizen (Colonist). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Promoted to Citizen (Colonist) rank 1. |