Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Eda Coleman from Eda Coleman's work. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scholar (Field Researcher). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Eda Coleman stranded in the wilderness. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
36 |
Failed to qualify for Thief (Rogue). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Eda Coleman's normal circles. Gain a Contact. |