Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Failed to qualify for Physician (Scholar). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Courier). |
3 |
24 |
Eleanor Sullivan's ship is damaged, and Eleanor Sullivan have to hitch-hike Eleanor Sullivan's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
25 |
Betrayed by a friend. One of Eleanor Sullivan's Contacts or Allies betrays Eleanor Sullivan, ending Eleanor Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
30 |
Embroiled in legal trouble. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A good deal ensures Eleanor Sullivan is living the high life for a few years. |
7 |
37 |
Forced to muster out. |