Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Elna Chapman's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Elna Chapman's trade routes and contacts, forcing Elna Chapman to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Gain Enemy if Elna Chapman don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Elna Chapman do not know what happened to Elna Chapman. There is a gap in Elna Chapman's memory. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Drafted into Merchant Marine |