4th Officer Elvera Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 40 F 6 (0) 9 (1) 2 (-2) 11 (1) 12 (2) 4 (-1)692BC4
Haunted by a ghost, Cosmopolitan, Tough-minded
 
Skills
Admin 0
Animals 0
Art (Presentation/Holography) 1
Athletics (Strength) 2
Broker 1
Carouse 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Mechanic 1
Medic 1
Persuade 1
Pilot 0
Profession (Hostile Environment/Low-G) 1
Recon 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Merchant Marine 4th Officer22
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lyman Allen Enemy 1 3 3 1 Happrhani (M/38)
Lyman Allen gained influence with the character’s assistance.
Ivory Foy Ally 2 0 3 1 Suerrat (M/23)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Elvera Dunn is rewarded for Elvera Dunn's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Elvera Dunn gain experience in a technical field as a computer operator or surveyor.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Entered Merchant Academy with the Shipboard curriculum.
4 30 Made lifelong friends. Gain 1 Allies.
4 32 Graduated.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 35 Given advanced training in a specialist field
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
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