Junior Project Worker Elvie Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 40 F 1 (-2) 6 (0) 5 (-1) 10 (1) 5 (-1) 4 (-1)165A54
Thoughtless
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Flyer 0
Investigate 3
Mechanic 0
Persuade 0
Science (Social Sciences) 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Scout Surveyor 01
Agent Intelligence Field Agent34
Believer Missionary/Humanitarian Junior Project Worker01
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 19 An investigation, tour, project or expedition goes wrong, stranding Elvie Walker far from home.
2 19 Failed to qualify for Pirate (Rogue).
2 19 Submitted to the draft.
2 19 Became a Scout (Surveyor).
2 20 Injured. Fully recovered. Owe 5,000 for medical bills.
3 20 Became a Agent (Intelligence).
3 22 An investigation takes on a dangerous turn.
3 22 Elvie Walker's work ends up coming home with Elvie Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 24 Continued as Agent (Intelligence).
4 27 Befriended by a senior agent.
4 28 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 28 Continued as Agent (Intelligence).
5 29 Gained a contact.
5 32 Promoted to Agent (Intelligence) rank 3.
6 32 Continued as Agent (Intelligence).
6 34 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 36 Elvie Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
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