Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Elvie Walker far from home. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Agent (Intelligence). |
3 |
22 |
An investigation takes on a dangerous turn. |
3 |
22 |
Elvie Walker's work ends up coming home with Elvie Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
27 |
Befriended by a senior agent. |
4 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
28 |
Continued as Agent (Intelligence). |
5 |
29 |
Gained a contact. |
5 |
32 |
Promoted to Agent (Intelligence) rank 3. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Elvie Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |