Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Elvina Sim's trade routes and contacts, forcing Elvina Sim to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
A job goes wrong, forcing Elvina Sim to flee off-planet. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A series of bad deals and decisions force Elvina Sim into bankruptcy. Elvina Sim salvages what Elvina Sim can. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Elvina Sim is chosen to represent Elvina Sim's faith in a vid show or other highly public forum. |
5 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
32 |
Voluntarily left Holy Warrior |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Elvina Sim's Contacts or Allies betrays Elvina Sim, ending Elvina Sim's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Elvina Sim faith enjoys an explosion of popularity largely thanks to Elvina Sim's efforts. |
7 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |