Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Elvira Coleman's work ends up coming home with Elvira Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
A notable academic consults with Elvira Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |