Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Emelia Askew's Contacts or Allies betrays Emelia Askew, ending Emelia Askew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Good fortune |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Given a special assignment or duty in Emelia Askew's unit. |
5 |
32 |
Voluntarily left Infantry |
5 |
32 |
Became a Citizen (Colonist). |
5 |
36 |
Emelia Askew's business expands, Emelia Askew's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |