Erie Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 40 F 6 (0) 10 (1) 4 (-1) 5 (-1) 8 (0) 8 (0)6A4588
Level
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Gun Combat 0
Mechanic 0
Melee 0
Pilot 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Barbarian 02
Scout Courier 02
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Lennie Mcandrew Enemy 0 1 0 0 Ronnin (M/55)
Lura Steen Rival 1 0 1 2 Ronnin (F/46)
Relationship redefined. Contact becomes an rival.
Jim Mills Contact 3 1 0 3 Cassilldan (M/73)
Harve Steward Contact 3 0 1 3 Lancian (M/49)
Harve Steward gained power at the expense of a third party who now blames the character.
Julian Delagney Contact 1 1 0 1 Swanfeh (M/22)
Julian Delagney belongs to an uncommon alien species.
Roberta Wade Contact 3 1 3 4 Ronnin (F/26)
Roberta Wade has had an unexpected run of good fortune lately.
Missouri McLachlan Enemy 0 3 4 4 Ronnin (F/48)
Mertie Harvey Enemy 0 0 0 1 Ronnin (F/22)
Mertie Harvey fell on hard times.
Todd Galway Enemy 6 2 1 1 Vanejenese (M/73)
reconciliation.
Harry Griffiths Enemy 0 3 0 0 Ayansh'i (M/61)
Harry Griffiths loses some of their power base.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Psychologically damaged by Erie Chambers's time in the scouts.
2 21 Failed to qualify for Engineer/Gunner (Navy).
2 21 Became a Drifter (Barbarian).
2 22 Betrayed by a friend. One of Erie Chambers's Contacts or Allies betrays Erie Chambers, ending Erie Chambers's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Switched to Scout (Courier) with previous rank.
3 24 Erie Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erie Chambers fail to help. Gain an Enemy.
3 24 Erie Chambers's ship is damaged, and Erie Chambers have to hitch-hike Erie Chambers's way back across the stars to the nearest scout base.
3 24 Gain 5 Contacts. Gain 3 Enemies.
4 26 Continued as Scout (Courier).
4 30 Victim of a crime
5 30 Voluntarily left Courier
5 30 Returned to Drifter (Barbarian).
5 34 Erie Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Failed to qualify for Merchant Marine (Merchant).
6 34 Switched to Drifter (Wanderer).
6 36 Attacked by enemies that Erie Chambers easily defeat.
6 36 Gain Enemy if Erie Chambers don't already have one.
6 38 Promoted to Drifter (Wanderer) rank 1.
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