Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Erie Hawkins have no idea what happened to Erie Hawkins – they found Erie Hawkins's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
22 |
Political upheaval strikes Erie Hawkins's homeworld, and Erie Hawkins is caught up in the revolution. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Established a network of contacts. Gain 2 contacts. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Failed to qualify for Ground Assault (Marine). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Erie Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Erie Hawkins is chosen to represent Erie Hawkins's faith in a vid show or other highly public forum. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
39 |
Involved in a feud with a rival criminal organization. |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |