Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Erma Conray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
29 |
Erma Conray spend months in the dangerous criminal underworld. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
34 |
Involved in the planning of an impressive heist. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |