Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Erna Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Encounter a Psionic institute. |
2 |
21 |
Tested for psionic powers |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Psion (Adept). |
3 |
26 |
Gained a contact. |
4 |
27 |
Voluntarily left Adept |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Erna Twaddle's work ends up coming home with Erna Twaddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
Erna Twaddle's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |