Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Essie Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Essie Nevil fail to help. Gain an Enemy. |
2 |
24 |
Essie Nevil's ship is damaged, and Essie Nevil have to hitch-hike Essie Nevil's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Gained a contact. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Voluntarily left Courier |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Essie Nevil come into conflict with a splinter group Essie Nevil's own religion which maintains Essie Nevil's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Essie Nevil refuse to secretly provide religious rites for a dying leader or noble, because they do not share Essie Nevil's faith. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |