Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Esther Richardson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Make an unexpected connection outside Esther Richardson's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A sudden war destroys Esther Richardson's trade routes and contacts, forcing Esther Richardson to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |